by Rhonda Ryman with Lawrence Adams
Software for Visualizing and Chronicling Choreography
- These Exercises are designed to teach you how to use DanceForms character motion software to visualize and record dance sequences on your personal computer.
- They take you through a series of Exercises designed to help you explore some basic animation concepts and techniques you will need to analyze, model and simulate human movement.
These Exercises are geared to dance teachers, choreographers and enthusiasts.
- Some of you might want to learn how to document your own classroom combinations or choreography. You will learn how to use customized palettes and animations to build dance sequences and repertoire. This use of DanceForms can be thought of as animated dance notation. It requires an ability to break down the component parts of each position and step, and may help you sharpen your eye and hone valuable pedagogical skills.
- Some of you might want to provide clear visual representations of dance movements, as an aid to the teaching or learning of dance technique.
You will learn how to use the animations to:
- Illustrate technical terms, e.g., What is a plié, sauté, etc.? What is the difference between a battement jeté and a battement glissé?
- Illustrate the sequence of joint actions involved in dance technique, e.g., How does the weight shift in slow versus fast brushes to side? Does a pas de chat take off from two feet or one?
This requires some knowledge of human anatomy and biomechanical principles, coupled with an understanding of dance aesthetics. Ballet, for example, is about illusion. The Exercises help define what dancers do to create the illusion of an easy defiance of gravity. For example, to create the illusion of lightness in jumping, the dancer does a quick push-off, rearranges the limbs to suggest a suspension at the height, and then does a slow, cushioned landing “through the feet”.
- Some of you might want to animate other forms of human movement, like other social and theatrical dance forms or dance fit exercises.
You will learn basic animation principles that can be applied to a range of contexts.
TO LEARN MORE OR PURCHASE THE SOFTWARE THIS GUIDE ACCOMPANIES,
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